- Experience
- Skill value
- Cost
- Upkeep
If you hire this leader
No total changes: your leaders already do as well.
Leader offers drawn by the exact rules of the Master of Orion II executable.
One cell for each leader, in the game's list order, ten to a row. A draw picks a leader in range at random, and it tries again if that leader is not free. Click a cell to see that leader's card.
One column for each turn. The column height is the chance, and the tick is the roll from 0 to 99. An offer comes when the roll is below the chance.
No turns yet.
No total changes: your leaders already do as well.
No leaders yet.
Click a leader, here, in the grid or in the ledger, to see its card with its full stats.
| Leader | Rank | Experience | Status | Cost | Upkeep | Action |
|---|
Each bar is full at the largest amount the game allows for that effect. Bars of different effects use different units, so do not compare them. A hollow part shows what your queued leaders add when you hire them.
Hire a leader to see its effects here.
The page runs the leader code of ORION2.EXE version 1.2, decoded from the executable. Each press of End turn does the leader steps of the game's turn, in the game's order. Serving leaders gain one experience point. Each leader in the hiring queue waits one more turn, and after 30 turns the leader leaves one level higher. Then the game rolls for an offer, and the stardate goes up by one. Next offer ends turns until an offer comes.
No offer comes before turn 5. The chance is one more than the number of turns since the last offer, or the number of turns since the start before any offer, plus 5 for Charismatic or minus 10 for Repulsive, plus a share for each serving Famous leader. That sum is divided by your number of leaders plus one. The offered leader comes from the first leaders of the list: 10, plus your number of players, plus one for each 5 turns. Charismatic adds 10, and Repulsive halves the count. Higher leaders in the list are rarer and stronger. Loknar and Xyphys are never offered.
A declined leader waits in your hiring queue for 30 turns. A dismissed leader, hired or queued, goes back to the pool one level higher, and no BC comes back. The same leader can be offered again, at the higher cost. Cost is the skill value times 10 times the level plus one, doubled for Megawealth, less the bonus of your best Famous leader. The start of each game draws five skills for Brainac and for Mystic X, and two technologies for Loknar, from the same generator.
The game has no single rule for two leaders with the same skill. Each effect has its own code, and that code decides how the holders combine. Megawealth income, research and the Famous part of the offer chance add over all your leaders. Most empire effects, such as Diplomat, Trader and the Famous hiring discount, take only your best leader. Each Assassin* leader rolls on its own every turn. One Galactic Lore leader scans every star for the rest of the game. In a battle, only the best ship leader among your ships there counts. A colony leader acts on all your colonies in its own star system, and two colony leaders never act on one colony. The ledger groups each effect by its rule, and each bar is full at the largest amount the game allows.
Commando is open to both kinds of leader. A ship leader gives boarding and ground invasion, and a colony leader gives ground defense. Instructor takes your best colony leader whose travel time is zero, whether or not that leader is assigned.
The page shows the amount the game code applies. Where the leader screen shows another amount, the offer card and the ledger also show the screen text. L is the leader's level, 0 to 5.
| Skill | Leader screen | Game code | Address |
|---|---|---|---|
| Navigator | (L + 1) / 2 rounded up, starred 1.5 times that, truncated | L / 4 + 1, starred L / 3 + 1, truncated | 0xf746e |
| Spiritual* | 7.5(L + 1)% truncated | 5% times (3L + 4) / 2 truncated | 0xd5e6f |
| Telepath | 2(L + 1)%, starred 3(L + 1)% | 2L%, starred 3L% | 0xf8794 |
| Commando, ground invasion | 2(L + 1), starred 3(L + 1) | 5(L + 1), starred (15L + 16) / 2 truncated | 0xe411d |
| Assassin, base | a chance to kill a spy | no effect: both tests read the starred skill | 0xf94e8, 0xf94fa |
| Tactics | an effect | no effect: only the AI's leader placement reads it | 0xcf605 |
The page does not show AI empires hiring from the same pool, combat experience, deaths, or marooned leaders, so a real game's pool shrinks in ways this one does not. The seed comes from the clock in whole seconds, as in the game. The game also uses the generator for the galaxy, so a seed here does not repeat a real game. Technologies show as application numbers, because the file with their names is not in the source archive. The portraits are the game's own, from OFFICER.LBX, delivered from the buildtall store. Portraits, names, titles, and numbers come from Master of Orion II (MicroProse, 1996).